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Seven practices. One building. The same people from scoping to support.

Seven disciplines under one roof. Most engagements use two or three of them, and the same people carry the project from scoping to support.

01Our founding craft

Real-time 3D & game development

Unity and Unreal Engine, C# and C++, targeting mobile, desktop, console-class hardware and interactive displays.

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This is where the studio began, and it is still the discipline every other practice borrows from. We run full production pipelines: concept and game design documents, prototyping, art production, engineering, QA and release. The same engine skills go into serious games, simulations and gamified learning for clients who need interactivity that holds up in front of a demanding audience.

A lot of our work targets hardware we do not control. Classroom smart boards, mid-range Android tablets, kiosk displays. Getting sixty frames per second out of those is a craft in itself, and it is one we practise every week.

What we deliver

  • Full-cycle game development: concept, GDD, prototype, production, QA, release
  • Serious games, simulation and gamified learning
  • 2D and 3D art production: characters, environments, UI, animation, VFX
  • Performance optimisation for low-end and mid-range Android hardware
  • Interactive displays, kiosks and installation software
UnityUnreal EngineC#C++BlenderSubstanceSpine

02Real classrooms, real workplaces

Augmented reality & immersive learning

AR that works in real classrooms and real workplaces, not only in demo videos.

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Most AR dies at the demo. Ours is built to run every morning in a classroom with a shaky Wi-Fi connection and a teacher who has forty other things to do. That changes what you build: teacher-facing controls, offline-tolerant content delivery, assessments that feed back into the platform, and content pipelines that can be re-rolled in a new language without rebuilding the app.

We design the learning structure with the client's subject experts, build the interaction in-engine, and ship the whole thing as a system with a content management back end.

What we deliver

  • Marker-based and markerless AR for phones, tablets and interactive smart boards
  • Curriculum-aligned AR modules with assessments and teacher-facing controls
  • Multi-language content pipelines built for regional rollout
  • WebXR and headset-targeted experiences
  • Content management and analytics back ends for AR programmes
UnityAR FoundationARCoreARKitWebXROpenXR

Reference scale

An AR learning platform spanning 111 curriculum modules for Grades 6 to 10 in Science and Mathematics, structured as 888 discrete learning units, AR games, board activities, simulations and assessments, delivered in four languages across Android smart boards, iOS and Android tablets.

03A production line, not a prompt box

AI video & content production

Generative video, AI voice and human creative direction, held together by custom tooling that keeps quality consistent across hundreds of assets.

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Anyone can generate one good video. Generating four hundred that share a character, a terminology list, a shot structure and a house style, in four languages, is a production problem, not a prompting problem.

We treat it that way. Scripts and storyboards follow a written standard operating procedure. Our own storyboard-generation tooling enforces style, terminology and shot structure across the catalogue. AI voice and dubbing handle language variants, and humans direct, review and sign off every clip before it ships.

What we deliver

  • Educational and explainer video at volume, in multiple languages
  • Character-led series design, scripting and storyboarding
  • AI dubbing and localisation workflows
  • Proprietary storyboard-generation tooling that enforces house style, terminology rules and shot structure across an entire catalogue
  • Review, QA and delivery pipelines for hundreds of assets
Generative videoAI voice & dubbingCustom storyboard toolingAfter EffectsPremiere

Reference scale

A multilingual educational video programme across English, Hindi, Marathi and Urdu, spanning multiple grade levels and subjects, produced against a defined storyboard SOP with fixed clip structure and controlled terminology.

04The public face

Websites & web development

Marketing sites, storefronts and interactive pages, built to load fast on a mid-range phone rather than only on office fibre.

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Most web work we are asked for falls into one of two jobs: a site that has to sell something, and a site that has to prove something. Both live or die on how quickly they load and how easily your own team can change them afterwards. So that is where the effort goes, into a content model the marketing team can actually operate and a performance budget we hold ourselves to.

The part a general web shop cannot do is the part we started with. When a page genuinely benefits from a configurator, a product you can turn over in your hands, or a scene that responds to the visitor, we build it into the page rather than embedding somebody else's viewer. Most studios bolt a 3D widget onto a website. We build both halves, and we know which projects do not need one.

What we deliver

  • Marketing sites and campaign landing pages, from design through to launch
  • Ecommerce and storefronts, including catalogue, checkout and payments
  • Headless CMS setups so your team edits the site without coming back to us
  • Interactive and WebGL pages: configurators, product viewers, real-time scenes
  • Progressive web apps, customer portals and booking flows
  • Performance, accessibility and technical SEO work on sites you already have
  • Analytics, consent and conversion tracking wired up properly
Next.jsReactTypeScriptTailwind CSSThree.jsWebGLHeadless CMSShopifyNode.jsVercel

How we measure it

Every site is budgeted against a mid-range Android phone on an ordinary mobile connection, because that is what most of India browses on. Fast on a desktop with fibre is not a result.

05Full-stack product engineering

Custom software & platforms

Full-stack product engineering for businesses that have outgrown spreadsheets and off-the-shelf tools.

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We build the platform around the experience as often as the experience itself. Consumer apps, partner apps, dashboards and admin consoles that share one back end. Multi-tenant SaaS. Internal tools that replace the spreadsheet a business has been running on for years.

Because our other practices need it, our default architecture is already multi-region, multi-language and multi-tenant. You do not pay for that as a migration in version two.

What we deliver

  • Web platforms and multi-tenant SaaS: Next.js, React, Node.js, TypeScript
  • Native and cross-platform mobile apps: Flutter, native Android and iOS
  • Desktop applications: Electron and cross-platform media tooling
  • Data and infrastructure: PostgreSQL, PostGIS, MongoDB, Supabase, cloud and self-hosted
  • Progressive web apps, admin panels and CMS-driven sites
  • Business process automation and internal workflow tooling
Next.jsReactNode.jsTypeScriptFlutterSwiftKotlinPostgreSQLPostGISMongoDBSupabaseElectron

Reference scale

A five-surface field-service platform for a multi-city mobile grooming operator: consumer app, partner app, manager dashboard, franchise owner panel and super-admin console, architected from the ground up for multi-city, multi-country and franchise operation, with live location tracking, a scheduling and routing engine, loyalty and CRM, promotions and payments.

06Where software meets hardware

IoT & connected systems

Device-to-cloud applications, SDKs for hardware partners, and the interfaces that sit on classroom and facility hardware.

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A lot of our classroom and facility work ends up on hardware someone else manufactures. Smart boards, sensors, kiosks, controllers. We build the layer that connects those devices to cloud services and to the people using them, and we package it as SDKs when a hardware partner needs to ship it to their own developers.

What we deliver

  • Device-to-cloud integrations and connected product applications
  • Cross-platform SDKs for hardware partners
  • Classroom and facility hardware interfaces
  • Telemetry, monitoring and remote configuration back ends
MQTTBLEAndroidLinuxNode.jsPostgreSQLCloud & self-hosted

07A first-class practice

Design

Brand, product and interface design as a first-class practice: design systems, identity, UI/UX, motion and illustration.

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Design is not a phase we hand off. Designers sit in the same sprints as engineers, and in-engine UI is designed with the same care as a web dashboard. We produce design systems that survive a product growing from one app to five, brand identities that work on a splash screen and a smart board alike, and motion and illustration for the content practices.

What we deliver

  • Brand identity and design systems
  • UI/UX for web, mobile and in-engine interfaces
  • Wireframes, user flows and clickable prototypes
  • Motion design and illustration
  • Design handover packs and component libraries
FigmaAfter EffectsIllustratorBlenderStorybook

Engagement models

Five ways to work with us.

Every engagement starts with a written scope and a transparent commercial structure. Pick the shape that fits, and we will tell you honestly if a different one would serve you better.

  1. 01

    Fixed-scope project

    Well-defined deliverables with a clear finish line. An app, a game, a module set.

  2. 02

    Phased programme

    Large multi-month builds delivered in costed, independently valuable phases.

  3. 03

    Dedicated team

    Ongoing product development where you need capacity that stays with you.

  4. 04

    Content production retainer

    Continuous AI video, AR module or asset output at an agreed monthly volume.

  5. 05

    Maintenance & support

    Post-launch uptime, updates and enhancements under a service level agreement.

Let's build something.

Tell us what you are trying to ship. We reply within one working day, usually with questions before a quote.

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