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Services/01Our founding craft

Real-time 3D & game development

Unity and Unreal Engine, C# and C++, targeting mobile, desktop, console-class hardware and interactive displays.

This is where the studio began, and it is still the discipline every other practice borrows from. We run full production pipelines: concept and game design documents, prototyping, art production, engineering, QA and release. The same engine skills go into serious games, simulations and gamified learning for clients who need interactivity that holds up in front of a demanding audience.

A lot of our work targets hardware we do not control. Classroom smart boards, mid-range Android tablets, kiosk displays. Getting sixty frames per second out of those is a craft in itself, and it is one we practise every week.

What we deliver

  1. 01Full-cycle game development: concept, GDD, prototype, production, QA, release
  2. 02Serious games, simulation and gamified learning
  3. 032D and 3D art production: characters, environments, UI, animation, VFX
  4. 04Performance optimisation for low-end and mid-range Android hardware
  5. 05Interactive displays, kiosks and installation software

How an engagement runs

The same five steps, whether it is a game, a curriculum or a platform.

  1. 01

    Understand

    We start with the business outcome, not the feature list. Discovery workshops, stakeholder interviews and constraint mapping before anything is designed.

  2. 02

    Scope and cost honestly

    Every engagement begins with a written scope of work and a transparent commercial structure. Large programmes are phased so value ships early and risk stays contained.

  3. 03

    Design in the open

    Wireframes, design systems and clickable prototypes before a line of production code. You see it before you buy it.

  4. 04

    Build in sprints

    Short cycles, working builds you can put in front of real users, and a change-control process that keeps scope and budget predictable.

  5. 05

    Ship and support

    Deployment, handover documentation, training and ongoing maintenance under a defined service level agreement.

Need real-time 3d & games?

Tell us what you are trying to ship. We reply within one working day, usually with questions before a quote.

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