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Services/04The public face

Websites & web development

Marketing sites, storefronts and interactive pages, built to load fast on a mid-range phone rather than only on office fibre.

Most web work we are asked for falls into one of two jobs: a site that has to sell something, and a site that has to prove something. Both live or die on how quickly they load and how easily your own team can change them afterwards. So that is where the effort goes, into a content model the marketing team can actually operate and a performance budget we hold ourselves to.

The part a general web shop cannot do is the part we started with. When a page genuinely benefits from a configurator, a product you can turn over in your hands, or a scene that responds to the visitor, we build it into the page rather than embedding somebody else's viewer. Most studios bolt a 3D widget onto a website. We build both halves, and we know which projects do not need one.

What we deliver

  1. 01Marketing sites and campaign landing pages, from design through to launch
  2. 02Ecommerce and storefronts, including catalogue, checkout and payments
  3. 03Headless CMS setups so your team edits the site without coming back to us
  4. 04Interactive and WebGL pages: configurators, product viewers, real-time scenes
  5. 05Progressive web apps, customer portals and booking flows
  6. 06Performance, accessibility and technical SEO work on sites you already have
  7. 07Analytics, consent and conversion tracking wired up properly

How an engagement runs

The same five steps, whether it is a game, a curriculum or a platform.

  1. 01

    Understand

    We start with the business outcome, not the feature list. Discovery workshops, stakeholder interviews and constraint mapping before anything is designed.

  2. 02

    Scope and cost honestly

    Every engagement begins with a written scope of work and a transparent commercial structure. Large programmes are phased so value ships early and risk stays contained.

  3. 03

    Design in the open

    Wireframes, design systems and clickable prototypes before a line of production code. You see it before you buy it.

  4. 04

    Build in sprints

    Short cycles, working builds you can put in front of real users, and a change-control process that keeps scope and budget predictable.

  5. 05

    Ship and support

    Deployment, handover documentation, training and ongoing maintenance under a defined service level agreement.

Need websites & web?

Tell us what you are trying to ship. We reply within one working day, usually with questions before a quote.

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