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3D Artist

Model, texture and optimise characters, props and environments for AR and real-time 3D that has to run on classroom hardware.

Apply for this role₹4 – 8 LPA, depending on experience

You will produce real-time assets for AR learning modules and games: characters, science apparatus, environments and the occasional planet. Everything you make is budgeted for mobile hardware, so you care about polycount and texture memory as much as silhouette and colour.

What you will ship in the first ninety days

  1. 01Deliver assets for two learning units end to end
  2. 02Cut the memory footprint of one existing module
  3. 03Document the asset budget for one target device

What you will do

  • Model, UV, texture and bake game-ready assets in Blender and Substance
  • Work to a per-device asset budget and hit it
  • Set up materials in Unity and check your work on the target device
  • Keep the asset library organised so the pipeline can find things

What we are looking for

  • A portfolio of real-time assets, ideally shipped in a game or app
  • Blender or Maya, Substance Painter, and a working knowledge of Unity import
  • You understand what a draw call is and why it matters on a tablet

Nice to have

  • Rigging or animation
  • Stylised and low-poly styles
  • An interest in science and maths content

Apply

Show us something you made.

We read every application ourselves. A link to real work tells us more than a cover letter.

Applying for 3D Artist

Fields marked are required.

Show us your work

Give us at least one link. A game, a repo, a reel, a Figma file, a plugin. It does not have to be finished or professional.

PDF or Word, under 5 MB.

We reply to every application, either way.

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